![cepstral voices keys cepstral voices keys](https://i1.rgstatic.net/publication/341434386_CEPSTRAL-BASED_SPEAKER_RECOGNITION/links/5ec02e4a92851c11a86c63ed/largepreview.png)
- #CEPSTRAL VOICES KEYS HOW TO#
- #CEPSTRAL VOICES KEYS LICENSE KEY#
- #CEPSTRAL VOICES KEYS MAC OS#
- #CEPSTRAL VOICES KEYS SOFTWARE#
Why should you choose the Cepstral API over the standard one for your platform, or vice-versa? Ultimately, the desicion is up to you, but we would like to help you make your decision by listing some pros and cons of each. Under Apple Macintosh OS X you can choose between using the Apple Speech Manager Interface and the proprietary Cepstral API. Under Microsoft Windows, you can choose between using the Microsoft SAPI5 interface and the proprietary Cepstral API. If you are writing an application that will use Cepstral voices, you have some options when it comes to choosing an API to use for controlling TTS. Where are the libraries I need to link against?
#CEPSTRAL VOICES KEYS LICENSE KEY#
Important Disclaimer: The license key file included with the SDK is intended for development and testing use only, and under no circumstances is to be re-distributed. If you installed the voices elsewhere, adjust this path accordingly: \Storage Card\Cepstral \voice\license.txtįor all other voices, copy the licenst.txt file to the same path as for Callie, David, Diane, and William, but rename the file to "lic.inf": If you installed the voices elsewhere, adjust this path accordingly:Ĭ:\Program Files\Cepstral\voices\\license.txtįor Callie, David, Diane, and William, the default path follows, assuming you installed the voice to the Storage Card. You can copy the file manually if you choose.
![cepstral voices keys cepstral voices keys](https://www.mdpi.com/symmetry/symmetry-11-00405/article_deploy/html/images/symmetry-11-00405-g014.png)
Running the SDK Installer will put the license key file in place for every Cepstral voice. Library/Speech/Voices/.SpeechVoice/Contents/Resources/license.txt To register voices using the license key from the SDK, you simply need to copy the license.txt file from the SDK (/voices/license/license.txt) to each voice's data directory. For more information about SAPI, please follow this link: Cepstral voices do not support SAPI under Windows CE. If you are developing your application for desktop or server Windows, consider using the Microsoft Speech API, version 5.1. It's just a matter of coming up with the correct syntax for your import function statements. NET application by making use of the header files and swift.lib import library. NET developers have had success mapping the functions exported from swift.dll into their. Our TTS Engine is an unmanaged C++ DLL that exports all of the necessary API functions. However, it is possible to use our SDK to incorporate Cepstral Swift TTS into your.
#CEPSTRAL VOICES KEYS HOW TO#
NET Compact Framework development and do not offer samples of how to use our API in a. Blanket requests for all voice keys on all plaforms require the submission of a development plan. Please visit our store or contact us for valid runtime licenses.
#CEPSTRAL VOICES KEYS SOFTWARE#
The voice license keys requested as part of the SDK are licensed for the sole purpose of software development and testing. * Note - The SDK is for software development purposes only and does not extend any commercial licensing or distribution rights. SDK voice license keys are emailed within one business day of request. When the SDK is purchased, immediate access is given to the downloadable SDK. The individualized keys will be issued upon request. Licensees of the SDK may also request license keys for any voice on any supported platform to allow for development, testing, and integration. lib import libraries for the supported Windows platforms, HTML documentation covering the public Swift API, and several C-language sample applications that demonstrate many of the common ways of using Swift TTS in applications.
#CEPSTRAL VOICES KEYS MAC OS#
The Cepstral Swift Software Development Kit (SDK) allows application developers to easily integrate Swift TTS into their own C or C++ projects under Mac OS X, Windows (32-bit, 64-bit Windows support is in planning), Windows CE, i386-Linux, x86-64-Linux, Sparc-Solaris, and x86-Solaris.